Tool Types Generations 1 or 2 defenders

Type effectiveness

Select the generation and compare an attacking type against a defender with 1 or 2 types. The result shows the final multiplier (0×, ¼×, ½×, 1×, 2×, or 4×).

Lookup

The table changes by generation (new types and matchup adjustments).

Normal

Choose the table and types to see the result.

Notes by generation

What changes in the tables

  • Generation I: does not have Dark/Steel/Fairy; there are different matchups (ex.: Bug vs Poison and Ghost vs Psychic).
  • Generations II–V: with Steel and Dark, and some important adjustments (ex.: Ghost becomes 2× against Psychic; Bug vs Poison gets ½×).
  • Generation VI+: with Fairy and some adjustments (ex.: Ghost and Dark become 1× against Steel).

Dual-defense rule: the final multiplier is (attack → type1) × (attack → type2).