What was announced/h3>
The partnership brings Bagdex closer to a media and distribution machine with broad reach (coverage, interviews, content, and social validation) that speaks to an audience that does not always follow indie creature-collection games. In practice, this usually translates into greater exposure, more qualified traffic, and stronger “social proof” of relevance.
In simple terms: the partnership tends to increase Bagdex’s discovery outside its usual bubble and to “accelerate the funnel” from curiosity → wishlist/pre-order → community.
Why this matters
- Reach: Flow Games has a broad audience and consistent viewership.
- Trust: Presence on large channels reduces the friction of “I don’t know this game.”
- Timing: Partnerships like this often precede announcements, events, and wishlist spikes.
What may change for those following Bagdex
If the partnership is well leveraged, you should notice more “explainer” content (what Bagdex is, why it’s different), increased pressure for and a larger influx of new audiences with recurring questions (ideal for NeoRota to capture with pages and FAQs).
Flow Games’ opinion: it’s a game they already admired and can now be involved in.
Impact
- Increase in wishlists, reaching up to 50,000 additions.
- Greater public confidence in the game’s delivery.
- The release date remains undefined.
- The community received the news positively.
Useful links
Navigation on NeoRota: